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Bionic Commando Rearmed 2
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Bionic Commando Rearmed 2 : ウィキペディア英語版
Bionic Commando Rearmed 2

''Bionic Commando Rearmed 2'' is the sequel to the platforming video game ''Bionic Commando Rearmed''. It was developed by Fatshark and published by Capcom. It was released February 1, 2011 for the PlayStation 3 via the PlayStation Network and February 2, 2011 on the Xbox 360 via Xbox Live Arcade. It features enhancements to protagonist Nathan Spencer's bionic arm, which he primarily uses to grapple to and swing from objects. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.
The game's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles. The team's original mission evolves as the bionics, split into three teams, face opposition greater than they have previously faced. Reception from critics was lukewarm, with the game averaging in the 60% range at aggregate websites GameRankings and Metacritic. Some critics praised the new gameplay mechanics, while others felt that it was a step down from its predecessor.
==Gameplay==

''Bionic Commando Rearmed 2'' features many of the action gameplay elements from the original ''Rearmed''. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies. ''Rearmed 2'' changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.
Challenge rooms return in ''Rearmed 2'', but have been altered to require the use of specific abilities in certain challenges. ''Rearmed 2'' features 24 challenge rooms, which are unlocked in a progressive order rather than a group at a time as seen in ''Bionic Commando Rearmed''. Veteran players who've become accustomed to the glitchy swing mechanics of prior entries will be relieved, or frustrated, to know they'll need new strategies for completing some of the challenge rooms, most notably making use of the spike pits in order to progress. Local cooperative gameplay also returns, with the second player controlling a version of Spencer that resembles the one on the cover of the NES version of ''Bionic Commando''.
''Rearmed 2'' also features new gameplay mechanics. Some of these were first introduced in the 3D shooter ''Bionic Commando''. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies. Once the game is completed players may opt to activate the game's Retro mode which disables the ability to jump. Players can also climb over small obstacles, or onto slightly higher elevations. Entirely new to the series are Components; items and attributes that can be equipped to enhance the player character. Components include a grenade launcher attachment for the bionic arm and a passive heath regeneration ability.〔 The player can upgrade or change Spencer's abilities in the enhancements screen during gameplay. Also new to the series will be the ability to enter a scanning mode known as Bio Vision. While in this mode players can search for secrets and scan facts about enemies and locales which may help them progress through the game.
Absent from ''Bionic Commando Rearmed 2'' are top-down levels, which in its predecessor symbolized an enemy attack while en route to a location. When the game's producer Rey Jimenez was asked why they are being excluded, Jimenez responded “People liked them because they were in the original, but I don’t remember hearing anyone say that was their favorite part of the game. It doesn’t have the swinging, you know?”〔 Jimenez also revealed that with ''Rearmed 2'' level progression will be linear instead of allowing the player to pick and choose their path. Players will, however, be able to return to previous levels using newly acquired abilities and weaponry to access areas they were previously unable to.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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